LD49 ! A BSOD that corrupts data. A cloth simulation that doesn’t want to be shared. A set of very pretty animations that don’t want to leave Blender. A lot of tears and despair, and six hours to try to do anything. My unstable moral was perfect !

But more about the game : you have encircled the enemy leader, you’re ready to make your soldiers attack him… but are you sure of their loyalty ?

HOW TO PLAY : You have your cards on the left, they have an attack (on the left) and a life (on the right). Put them on the board, then pick which spot (one away, can’t attack in diagonal) to attack. An attacking creature does damage first, and if its opponents survives, it then strikes back. After you’ve played a card, all the opponents hit in all direction, following the same mechanic.

When a card “dies”, it switches sides ! Yes, that’s how I tried to make this fit in the theme !

Your cards can heal each other if you make them attack an ally, and you can pile them on top of each other but be aware of the fact that if they were to switch side, all but the last card of the stack will flee and disappear.

There’s no win con, nor anything more, sorry about that.

DISCLAIMER : As stated above, because of technical difficulties I couldn’t do much, all of the game mechanics (and cards data) were set in the deadline, nothing was changed, but on the deadline the game was filled with bugs. My lack of experience in coding in general meant that those bugs took a long time to solve, around 4h today, the day after the end of the compo. As all (but one) of these bugs made the game unplayable, I’m still posting this (the one non-game breaking was a major graphical issue), but feel free to not rank it if you consider this cheating. To me, what matters is that I manage to pull back from despair and make something.

Download

Download
A 6h Rush.zip 23 MB

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